Can an MMORPG Ever Measure Up to Classic D&D? Part 2 of 2
Posted by: Gerry in Articles, tags: d&d, dragons, dugeons, games, gaming, humanness, mmorpg, role-playing-games, rpg, video-games, virtual-worldsIf you haven’t already, see the first post in my series before reading this.
My life continued for many years MMORPG-free. Then, deep in the labs of a company called Turbine some evil genius came up with a way around all of my objections. They offered a one-time payment for a lifetime subscription. A game with a pedigree no D&D game could argue with. Ever wonder where all these D&D races, rules, and ideas came from? The Father of fantasy writing and the idea that would launch all of the fantasy role playing games that would follow, J.R.R. Tolkien.
Following the success of the movie trilogy it was only logical that someone would make video games about the movie. I played a few of the hack ‘n slash, 3rd person RPGs. I wasn’t impressed. So when the MMO was announced, I didn’t pay much attention.
One fateful day a disc arrived in the mail inviting me to try the game in beta for free. Free? Free! “Ha,” I thought, “I can suck all the life out of the game during beta and never play again”. Best of all, my old D&D buddies got copies and we could play together for free!
The video game industry and I grew up together. Back in the day, and in some respects still today, the RPG world was trying to match table-top gaming. Most video role playing gamers over the age of 20 have roots in Dungeons and Dragons. I did my time as dungeon master for 13 years – yes, I’m an alpha geek. Then everybody grew up, got jobs and the other people in their lives prefer they don’t spend every spare moment on weekends in the basement with potato chips and D&D buddies.
only stop when my eyes were glazed over. During the day I’d only turn away to eat or for bio breaks. Phone calls from family and friends seemed to become an annoyance because it would detract from my complete concentration on WoW. After all, a second can be the difference between casting a healing spell in time and death.

Entries (RSS)